Introduction to Game Development PDF

Introduction to Game Development PDF

Download Introduction to Game Development PDF book free by Steve Rabin – From Introduction to Game Development PDF: The “Introduction to Game Development, 2nd Edition” is a helpful book for game developers. Steve Rabin is the author of this game programming book.

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Introduction to Game Development PDF

Steve is an American software engineer, college instructor, and editor who specializes in the field of video game artificial intelligence. Steve is best known as the chief editor of the AI Game Programming Wisdom series of books. Recently he is a principal software engineer at Nintendo of America. Introduction to Game Development has an excellent introduction to game development. Buy from Amazon

Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Introduction to Game Development PDF

Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today’s technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more.

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Author – Introduction to Game Development PDF

Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo’s next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He’s spoken at the Game Developers Conference and moderates the AI roundtables. Introduction to Game Development PDF

Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington.