Getting Started with React VR PDF

Getting Started with React VR PDF

Download Getting Started with React VR PDF book free – From Getting Started with React VR PDF: This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. Buy from Amazon

Table of Contents

Getting Started with React VR PDF

It starts by getting you up to speed with Virtual Reality (VR) and React VR components.

It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app.

By the end of this book, you’ll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!

What you will learn

  • Use Blender 2.79 to make virtual reality objects for Web VR.
  • Import free models into VR and how to include those in your code
  • Build a Virtual Museum with interactive art pieces
  • Create your first VR App and customizing it
  • Build animations by procedurally changing an object’s position, using timers and Animated APIs
  • Incorporate React Native code and JavaScript code in your VR world

Key Features: Getting Started with React VR PDF

  • A practical guide to developing virtual reality experiences targeting web and mobile browsers
  • Create customized 3D graphics for your virtual reality experiences with Three.js
  • Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world
  • Import free models into VR and include those in your code

Table of Contents

  1. What is Virtual Reality, really?
  2. Flatland and Beyond – VR Programming
  3. 3D or reality in dimensions other than X and Y
  4. The react VR library
  5. First VR App
  6. Working with Poly and the Gon family
  7. Sitting Down with a (Virtual) Teapot
  8. Breath Life in Your World
  9. Do It Yourself – Native Modules and three.js
  10. Bringing in the Real Live World
  11. Take a walk on the wild side
  12. Publishing Your App, and Where to Go From Here

Preface – Getting Started with React VR PDF

Virtual Reality, from a computer standpoint, has been around since the 1960s. It started up again in a big way in the late 90’s, and then mostly collapsed for a while—although it’s never really gone away. It is back now, and, this time, it is here to stay. What has made this change is the cell phone—the large, high-resolution display technology used in cell phones has helped created HMDs (Head Mounted Displays, or VR Goggles). Getting Started with React VR PDF

Circuits and computers are also vastly faster than they used to be; computer graphics that used to cost a quarter of a million dollars in 1998 now costs less than two thousand and is even faster. Building VR worlds has always been difficult, however. You had to be a C++ programmer and know an immense amount about high speed programming, real-time graphics, geometry, and other complex topics. This has been simplified in the last few years with game development engines—simplified, but only to a point. With React VR, it is even simpler. You can code a VR world now using React syntax, a simple declarative HTML-like language.Getting Started with React VR PDF

If you want to create a box, you just declare a box with the right width, height, and so forth, instead of having to write procedural code. The syntax may be simple, but these worlds can be event driven, animated, and responsive to user input as well as obtaining information from the web. This will enable you to build complex virtual worlds with simple JavaScript and HTML-like code. This uses a new browser-based programming paradigm called WebVR; regular browsers on PCs and on mobile devices can now view worlds in VR. You can do this too, and this book will show you how.

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About the Author

John Gwinner is a Chief Technology Officer with nearly 2 decades of experience in VR. He developed a VR interface for CompuServe during the last wave of VR. He helped develop VRML (Virtual Reality Markup Language) and Web3D with a focus toward PCs, and put early versions of XML on the web. Getting Started with React VR PDF

He was a returning speaker at the Game Developer Convention on 3D toolkits, AI, and VR. He was an early Kickstarter of a new VR Headset in 2014. Now that VR is definitely taking off again, John is once again at the forefront, with Vontic – developing VR interfaces to data, architectural visualization, and a bowling game that pits you against garden gnomes. He is a most viewed writer on Virtual Worlds and Augmented Reality on Quora, answering questions about VR and its future direction.